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Simple-Multiplayer-Unity3D / Multiplayer Project / Library / PackageCache / [email protected] / Editor / VisualScripting.State / Transitions / TriggerStateTransitionWidget.cs
namespace Unity.VisualScripting
{
    [Widget(typeof(TriggerStateTransition))]
    public sealed class TriggerStateTransitionWidget : UnitWidget<TriggerStateTransition>
    {
        public TriggerStateTransitionWidget(FlowCanvas canvas, TriggerStateTransition unit) : base(canvas, unit) { }

        protected override NodeColorMix baseColor => NodeColorMix.TealReadable;
    }
}